Jobs / App***

Senior Real-Time Rendering and Graphics Software Engineer

App*** · Cupertino, CA, United States
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Cupertino, CA, United States181,100-318,400 USD/yearlyOnsite
Remuneration
181,100-318,400 USD/yearly
Location
Cupertino, CA, United States
Visa sponsorship
Sponsors visa

Job summary

App*** Maps offers a constantly evolving and increasingly detailed 3D world, and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across App***'s entire device ecosystem, from Watch to Vision Pro, as well as the Web.

Benefits

At Apple, base pay is one part of our total compensation package and is determinThis provides the opportunity to progress as you grow and develop within a role.The base pay range for this role is between $181,100 and $318,400, and your baseIncluding: Comprehensive medical and dental coverage, retirementAdditionally, this role might be eligible for discretionary bonuses or commissioLearn more about AppleNote: Apple benefit, compensation and employee stock programs are subject to eli

Qualifications

  • We develop the graphics engine that powers the mapping and navigation experiences across App***'s entire device ecosystem, from Watch to Vision Pro, as well as the Web.
  • We own the 3D visual experience inside App*** Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications.
  • Track record of shipping interactive 3D engines at scale for mobile platforms such as iOS, Android, or Linux
  • Experience navigating the entire lifecycle of software development, from whiteboarding designs to shipping quality, optimized code
  • Proficiency with GPU profiling
  • BA/BS plus 5 years of hands-on experience building real-time 3D rendering applications
  • Mastery of writing C++ that is safe, performant, readable, and built to last
  • Deep understanding of the graphics pipeline, modern rendering techniques, and image processing
  • Fluency with one or more modern graphics APIs (e.g., Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL)
  • Sharp instincts for 3D geometry and linear algebra
  • Experience with multi-threaded rendering architectures
  • Methodical debugging mindset and tenacious problem-solving instincts

Responsibilities

  • You'll work at the intersection of art and engineering, developing novel algorithms, pushing rendering techniques forward, and collaborating with world-class designers and cartographers to make every pixel perfect.
  • Whether it's the 3D imagery and splats of Yosemite National Park, the historical landmarks of Rome, the streets of Paris, or the transit systems of Tokyo, you'll have a hand in how people interact with our world.","
  • Architect and implement Maps rendering features and

Skills

LeadershipCommunication

Degrees

AssociateBachelor

Industry

EducationEnergy

Company size

Smb

Contract length

5 years

Relocation

Yes